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	<title>Haynes and Boone Blogs &#187; California</title>
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	<description>Blogs of Haynes and Boone, LLP</description>
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		<title>&gt;Microsoft, Datel Battle over the Accessory Market</title>
		<link>http://blogs.haynesboone.com/index.php/2010/08/firm/firm/microsoft-datel-battle-over-the-accessory-market/</link>
		<comments>http://blogs.haynesboone.com/index.php/2010/08/firm/firm/microsoft-datel-battle-over-the-accessory-market/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 14:33:00 +0000</pubDate>
		<dc:creator>Haynes and Boone Administrator</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[antitrust]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[Datel]]></category>
		<category><![CDATA[dmca]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/microsoft-datel-battle-over-the-accessory-market/</guid>
		<description><![CDATA[>The design patent infringement battle between Microsoft Corp. and Datel Design and Development Ltd. over Xbox 360 accessories in the U.S. might be coming to an end, at least for now. The two companies appear to have reached a settlement agreement this week resolving various infringement proceedings relating to Datel’s Xbox 360 compatible game controllers. [...]]]></description>
				<content:encoded><![CDATA[<p>>The design patent infringement battle between Microsoft Corp. and Datel Design and Development Ltd. over Xbox 360 accessories in the U.S. might be coming to an end, at least for now. The two companies appear to have reached a settlement agreement this week resolving various infringement proceedings relating to Datel’s Xbox 360 compatible game controllers. But another part of the conflict between the Xbox creator and the accessory manufacturer is just heating up in federal district court in California.</p>
<p>The California action involves antitrust claims brought by Datel against Microsoft and highlights some of the strategies Microsoft is using to gain an advantage over competitors in the Xbox accessory market, as well as some of the obstacles it faces in doing so.<span id="fullpost"></p>
<p>Datel filed the complaint in response to a Microsoft software update for the Xbox 360 that rendered Datel’s memory cards incompatible and useless with respect to the system, and allegedly affected interoperability of other Datel accessories. While Microsoft claims that it released the software update to prevent gamers from cheating, Datel alleges that the explanation is merely a pretext for Microsoft’s attempts to monopolize the Xbox accessory market.</p>
<p>Microsoft has already lost, in a motion to dismiss, the argument that any limitations requiring Xbox gamers to use only Microsoft accessories are commensurate with the contractual terms found in the Xbox Terms of Use and Warranties, and therefore lawful. Although the court agreed that clear language in such documents limiting users to specific aftermarket accessories could be a valid contractual obligation rather than unlawful anticompetitive conduct, it found the language in this case too ambiguous to warrant early dismissal of the claims.</p>
<p>Microsoft has now brought out another weapon from it’s arsenal—the Digital Millenium Copyright Act. Microsoft asserts, in a counterclaim against Datel and a pending motion to bifurcate, that Datel’s memory cards circumvent Microsoft’s access and copy-protection technology, in violation of the DMCA. Because the cards are unlawful under the DMCA, Microsoft argues, the loss of card sales is not a cognizable antitrust injury.</p>
<p>In its defense, Datel has asserted a number of arguments—that there is no violation of the DMCA; that the gamers themselves are the copyright holders of the games that they save on the memory cards; and that, even if the facts could establish a DMCA violation, the memory cards fall within the explicit exception to the DMCA that allows reverse engineering to facilitate interoperability of computer programs. Regarding this last argument, Datel compares its technology to “jailbreaking” a smartphone to allow installation of unauthorized programs, a process which the Copyright Office recently proclaimed to be legal.</p>
<p>Although the court has yet to resolve various claims and defenses, its decision could have a significant impact on the video game accessory market, particularly the ability of independent manufacturers to market system compatible accessories that rely on circumvention of access and copy-protection technology. Stay tuned for updates as the case unfolds.</span></p>
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		<title>&gt;NFL Retirees Suing EA Over Madden</title>
		<link>http://blogs.haynesboone.com/index.php/2010/08/firm/firm/nfl-retirees-suing-ea-over-madden/</link>
		<comments>http://blogs.haynesboone.com/index.php/2010/08/firm/firm/nfl-retirees-suing-ea-over-madden/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 23:47:00 +0000</pubDate>
		<dc:creator>Andy Ehmke</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[9th Circuit]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Right of Publicity]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/nfl-retirees-suing-ea-over-madden/</guid>
		<description><![CDATA[>Electronic Arts, Inc. is again feeling the pressure regarding its sports-based video games, this time thanks to a class action centered around its “Madden NFL” video game franchise. The complaint was filed in the District Court for the Northern District of California on Thursday, July 29, 2010, by former Cincinnati Bengal and Tampa Bay Buccaneer [...]]]></description>
				<content:encoded><![CDATA[<p>>Electronic Arts, Inc. is again feeling the pressure regarding its sports-based video games, this time thanks to a class action centered around its “Madden NFL” video game franchise.  </p>
<p>The complaint was filed in the District Court for the Northern District of California on Thursday, July 29, 2010, by former Cincinnati Bengal and Tampa Bay Buccaneer Michael “Tony” Davis, on behalf of himself and about 6,000 former NFL players.  It claims that EA is intentionally pilfering the players’ publicity rights under California law, through the unauthorized use of the players’ likenesses to recreate over 140 NFL teams of the past.  <br /><span id="fullpost"></p>
<p>Specifically, the complaint states that older versions of Madden NFL included player profiles for each “player” on a “vintage” team featured in the game, such profiles including descriptions of the players’ positions, number of years of NFL experience, physical characteristics, and relative skill level in different facets of the game.  These descriptions were so close to the true characteristics of real former NFL players that consumers of the game could easily discern what player was being represented.  </p>
<p>This inclusion of “vintage” NFL teams allowed game consumers to pit classic teams of the past, such as the ’84 San Francisco 49ers or the ’72 Miami Dolphins, against each other or against current teams.  Sales of the 2009 edition of Madden NFL generated approximately $400 million in revenue, according to the complaint.  EA discontinued the vintage team feature in the 2010 edition of Madden NFL.</p>
<p>The complaint further notes that EA paid the NFL Players Union about $35 million to license the use of current players’ likenesses in Madden NFL, but attempted to get around paying licensing fees for former players’ likenesses by making small changes to player information that consumers could easily see through.  For example, the game featured a halfback for the ‘79 Tampa Bay Buccaneers who was 26 years old, measured 5’11”, weighed 215 pounds, had four years of pro football experience, and wore number 37.  In reality, Plaintiff Tony Davis was a 26-year-old, 5’11”, 215 pound halfback for the ’79 Bucs in his fourth year in the NFL, but wore number 27.</p>
<p>Plaintiffs are seeking compensatory, statutory, and punitive damages, in addition to disgorgement of profits attributable to the use of the players’ likenesses in all versions of Madden NFL sold from July 29, 2008 through the date of filing of the complaint.  </p>
<p>This is not the first time EA has had with the issue of athletes’ publicity rights.  EA is already facing a similar action over its NCAA Football and NCAA Basketball games, brought on behalf of former NCAA football and basketball players who allege EA misappropriated their likenesses as well.  NFL Hall-of-Famers Jim Brown and Herb Adderley filed amicus briefs in that action.  The court denied EA’s motion to dismiss that complaint in February, and EA is appealing the decision.</p>
<p>Additionally, Jim Brown was a plaintiff in an action against EA filed in 2009 in federal court; the sole federal claim in that action was dismissed on First Amendment grounds in September, and the court declined to exercise jurisdiction over the remaining state law claims.  That case is currently on appeal to the 9th Circuit Court of Appeals.<br /></span></p>
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		<title>&gt;Storm8 and the Hazards of Gathering Personal Information from Gamers</title>
		<link>http://blogs.haynesboone.com/index.php/2009/11/firm/firm/storm8-and-the-hazards-of-gathering-personal-information-from-gamers/</link>
		<comments>http://blogs.haynesboone.com/index.php/2009/11/firm/firm/storm8-and-the-hazards-of-gathering-personal-information-from-gamers/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 21:13:00 +0000</pubDate>
		<dc:creator>Gavin George</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[litigation]]></category>
		<category><![CDATA[privacy]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/storm8-and-the-hazards-of-gathering-personal-information-from-gamers/</guid>
		<description><![CDATA[>If not done properly, gathering personal data from gamers can bring game developers into the legal crosshairs. For instance, an iPhone game player recently sued game developer Storm8 for allegedly collecting phone numbers without permission from players who downloaded Storm8’s games from the iTunes app store. The complaint alleges the game software automatically collects and [...]]]></description>
				<content:encoded><![CDATA[<p>>If not done properly, gathering personal data from gamers can bring game developers into the legal crosshairs. For instance, an iPhone game player recently sued game developer Storm8 for allegedly collecting phone numbers without permission from players who downloaded Storm8’s games from the iTunes app store. The complaint alleges the game software automatically collects and transmits the iPhone telephone number of each player back to Storm8, in violation of the Computer Fraud and Abuse Act and California state laws. <br /><span id="fullpost"><br />Back in August, reports <a href=http://www.sfgate.com/cgi-bin/blogs/ybenjamin/detail?blogid=150&#038;entry_id=51077> surfaced </a> that Storm8&#8242;s games transmitted players&#8217; wireless numbers back to the company&#8217;s servers. Storm8 responded that previous versions of the game software had a bug &#8211; that has since been fixed. </p>
<p>The lawsuit’s objective appears to be an injunction barring Storm8 from collecting phone numbers in the future.  However, even if Storm8 engaged in some unauthorized data gathering, the player still may not have a legally recognizable claim.  The Computer Fraud and Abuse Act would require that the player demonstrate how the unauthorized acquisition of the phone number caused damage.  In addition, phone numbers alone are generally not considered protectable personally identifiable information under state laws (including California state law), unlike social security numbers or bank account numbers. <br /></span></p>
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		<title>&gt;Update on California &quot;Violent&quot; Games Law</title>
		<link>http://blogs.haynesboone.com/index.php/2009/07/firm/firm/update-on-california-violent-games-law/</link>
		<comments>http://blogs.haynesboone.com/index.php/2009/07/firm/firm/update-on-california-violent-games-law/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 14:35:00 +0000</pubDate>
		<dc:creator>Gavin George</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[constitution]]></category>
		<category><![CDATA[litigation]]></category>
		<category><![CDATA[statute]]></category>
		<category><![CDATA[Supreme Court]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/update-on-california-violent-games-law/</guid>
		<description><![CDATA[>As we reported here back in February, the United States Court of Appeals for the Ninth Circuit confirmed a district judge&#8217;s 2007 ruling that a California law that restricts sales of &#8220;violent” video games to minors is unconstitutional. The Ninth Circuit found the law unconstitutional because it was not narrowly tailored, because treating violence as [...]]]></description>
				<content:encoded><![CDATA[<p>>As we reported <a href="http://www.lawyersinagamersworld.com/2009/02/ninth-circuit-declines-to-boldly-go_25.html">here</a> back in February, the United States Court of Appeals for the Ninth Circuit confirmed a district judge&#8217;s 2007 ruling that a California law that restricts sales of &#8220;violent” video games to minors is unconstitutional.  The Ninth Circuit found the law unconstitutional because it was not narrowly tailored, because treating violence as obscenity is not permissible by the Constitution and because the state had not demonstrated that violent video games cause psychological or neurological damage.</p>
<p>After the law was defeated at the Ninth Circuit, Governor Schwarzenegger announced the filing of a petition for certiorari, asking the U.S. Supreme Court to save the law, <span id="fullpost"><br />arguing that the same justifications for precluding sales of pornography to minors should be applied to violent video games.  &#8220;By prohibiting the sale of violent video games to children under the age of 18 and requiring these games to be clearly labeled, this law would allow parents to make better informed decisions for their kids,&#8221; <a href="http://www.sfgate.com/cgi-bin/blogs/techchron/detail?blogid=19&#038;entry_id=40452">Schwarzenegger said</a>. &#8220;I will continue to vigorously defend this law and protect the well-being of California&#8217;s kids.&#8221;</p>
<p>California’s appeal faces a steep uphill battle, however, since the Ninth Circuit decision is just one of several  similar Appeals Court rulings that all to have reached the same conclusion; the restriction of video game sales on the basis of violence is unconstitutional.  To save the California law, the Supreme Court would have to reverse its long-standing First Amendment jurisprudence and hold that violent material deserves more limited constitutional protection. <br /></span></p>
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		<title>&gt;Rights of Publicity: Its in the game</title>
		<link>http://blogs.haynesboone.com/index.php/2009/05/firm/firm/rights-of-publicity-its-in-the-game/</link>
		<comments>http://blogs.haynesboone.com/index.php/2009/05/firm/firm/rights-of-publicity-its-in-the-game/#comments</comments>
		<pubDate>Fri, 08 May 2009 23:00:00 +0000</pubDate>
		<dc:creator>Gavin George</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[8th Circuit]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[litigation]]></category>
		<category><![CDATA[Missouri]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[Right of Publicity]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/rights-of-publicity-its-in-the-game/</guid>
		<description><![CDATA[>The law surrounding an athlete’s right of publicity is fluctuating faster than Brett Favre’s retirement plans, and game companies ought to be paying attention. This week, Sam Keller, a former college quarterback, filed a class action in the U.S. District Court for the Northern District of California against Electronic Arts and the NCAA for using [...]]]></description>
				<content:encoded><![CDATA[<p>>The law surrounding an athlete’s right of publicity is fluctuating faster than Brett Favre’s retirement plans, and game companies ought to be paying attention.  This week, Sam Keller, a former college quarterback, filed a class action in the U.S. District Court for the Northern District of California against <a href="http://www.easports.com">Electronic Arts</a> and the <a href="http://www.ncaa.com">NCAA</a> for using college athletes’ images and attributes in EA’s line of NCAA video game titles.  </p>
<p>The right of publicity is the right of a person to control commercial use of his or her name, image, likeness, or some other identifying aspect of identity. According to the lawsuit, there are close similarities between real-life college athletes and the virtual athletes in EA&#8217;s games.  “Electronic Arts matches the player’s skin tone, hair color and often even a player’s hair style…”  The complaint also alledges that EA’s virtual athletes are depicted with unique accessories, such as wristbands, glasses, visors and headbands, identical to those worn by their real-life counterparts.<br /><span id="fullpost"><br />This new suit against EA comes on the heels of another important right of publicity case decided last year, that one involving a fight over the use of athletes&#8217; statistics in fantasy sports.  In that case, <a href="http://www.mlb.com">Major League Baseball</a> <a href="http://www.ca8.uscourts.gov/opndir/07/10/063357P.pdf">lost its Missouri common law right of publicity claim at the 8th Circuit</a> (and was denied an appeal by the Supreme Court) over the names, likenesses, and statistics of MLB athletes used by a fantasy baseball league operator.  The 8th Circuit balanced the right of publicity in Missouri against federal First Amendment free speech protections, and decided the latter should triumph.</p>
<p>And just last week, the Minnesota District Court (located within the 8th Circuit) granted summary judgment in favor of CBS, saying that <a href="http://www.cbssports.com/fantasy">CBS Fantasy Sports</a> should not have to pay licensing fees to the <a href="http://www.nflplayers.com">National Football League Players Union</a> for NFL athletes’ names, likenesses, and statistics. The lower Minnesota court, not surprisingly, followed the 8th Circuit’s lead in holding that the First Amendment trumped Minnesota’s right of publicity laws when it comes to fantasy sports.</p>
<p>These courts denied the NFL Players Union&#8217;s and MLB&#8217;s claims against fantasy sport operators because the courts felt that athletes&#8217; names and statistics are in the public domain, and therefore enjoyed First Amendment protection.  These two cases, along with the new suit against EA, deserve attention because the courts have not yet given straightforward guidance on where to draw the line between permitted and prohibited uses of athletes&#8217; statistics and likenesses.  This uncertainly is perhaps even more opaque when we take into account that states like California and New York typically rule more strongly in favor of plaintiffs with right of publicity claims, due to the importance of personalities on those markets.  </p>
<p>Are the facts a basketball player stands six foot six inches tall, plays guard for the Bulls, and wears jersey number 23 in the public domain?  Or, under what circumstances will the facts that the player has dark skin, is bald, wears Nikes, and sticks his tongue out when he dunks merit First Amendment protection?</p>
<p>Game companies need to take stock of the law surrounding the use of names, images, likenesses, and statistics, and evaluate the associated risks, before including any aspect of a real-life athlete&#8217;s or other person’s identify into a game.<br /></span></p>
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		<title>&gt;Customer Notification and the Cost of Lost Data</title>
		<link>http://blogs.haynesboone.com/index.php/2009/04/firm/firm/customer-notification-and-the-cost-of-lost-data/</link>
		<comments>http://blogs.haynesboone.com/index.php/2009/04/firm/firm/customer-notification-and-the-cost-of-lost-data/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 15:24:00 +0000</pubDate>
		<dc:creator>Gavin George</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[litigation]]></category>
		<category><![CDATA[statute]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/customer-notification-and-the-cost-of-lost-data/</guid>
		<description><![CDATA[>It seems like we hear about hacked websites and stolen digital data more and more these days. It’s unquestionably a big headache to repair the damage done by hackers and get a website or server back up and running after an attack. What is often overlooked is the even bigger legal headache of complying with [...]]]></description>
				<content:encoded><![CDATA[<p>>It seems like we hear about hacked websites and stolen digital data more and more these days.  It’s unquestionably a big headache to repair the damage done by hackers and get a website or server back up and running after an attack. What is often overlooked is the even bigger legal headache of complying with customer “notification” laws after a digital security breach.</p>
<p><a href="http://dmv.ca.gov/pubs/vctop/appndxa/civil/civ1798_82.htm">California’s Civil Code §1798.82</a> is a good example of a customer “notification” law, and many other states have followed California by enacting similar laws.  California Civil Code §1798.82 requires business to disclose any data breach involving California residents.<br /><span id="fullpost"><br />
<blockquote>“Any person or business that conducts business in California, and that owns or licenses computerized data that includes personal information, shall disclose any breach of the security of the system following discovery or notification of the breach in the security of the data to any resident of California whose unencrypted personal information was, or is reasonably believed to have been, acquired by an unauthorized person.”</p></blockquote>
<p>This law applies to any business keeping “personal&#8221; information about California residents, no matter where the website or server collecting the information is physically located.  So, a company with a website accessible by California residents, sending advertisements into California, or selling a game in California must comply with this law, even if the business stores its customer information in a database outside of California.</p>
<p>The definition of &#8220;security breach&#8221; in the law is the “unauthorized acquisition of computerized data that compromises the security, confidentiality, or integrity of personal information maintained by the person or business.”  A security breach could be anything from a malicious hack to a misdirected email to a lost laptop. The expense of notifying customers about compromised data is the big reason that, on average, a lost or stolen laptop costs a business almost $50,000, according to a recent Intel-commissioned <a href="http://communities.intel.com/docs/DOC-3076">study</a>.</p>
<p>The California law does not provide a specific timeframe to send notification to affected customers after a security breach, only that notification must be made &#8220;in the most expedient time possible and without unreasonable delay.&#8221; Non-compliance with the notification requirement opens the door for affected customers to sue the business for damages. To mitigate this risk, customer “notification” laws should be carefully examined by all businesses that collect customer information, preferably before an actual breach occurs.</p>
<p>Lastly, just because a business follows the notification procedure under California Civil Code §1798.82, it won’t be immune from suit on other grounds. Customers affected by a security breach may still file lawsuits based in tort or other commercial causes of action.</p>
<p></span></p>
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		<title>&gt;Ninth Circuit Declines to &quot;Boldly Go Where No Court Has Gone Before&quot;</title>
		<link>http://blogs.haynesboone.com/index.php/2009/02/firm/firm/ninth-circuit-declines-to-boldly-go-where-no-court-has-gone-before/</link>
		<comments>http://blogs.haynesboone.com/index.php/2009/02/firm/firm/ninth-circuit-declines-to-boldly-go-where-no-court-has-gone-before/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 23:47:00 +0000</pubDate>
		<dc:creator>Haynes and Boone Administrator</dc:creator>
				<category><![CDATA[Firm]]></category>
		<category><![CDATA[z(Inactive) Lawyers in a Gamer's World]]></category>
		<category><![CDATA[9th Circuit]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[constitution]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[litigation]]></category>
		<category><![CDATA[statute]]></category>

		<guid isPermaLink="false">http://blogs.haynesboone.com/index.php/firm/ninth-circuit-declines-to-boldly-go-where-no-court-has-gone-before/</guid>
		<description><![CDATA[>Proponents of free speech through the arts earned a victory on February 20, 2009, when the United States Court of Appeals for the Ninth Circuit confirmed a California district judge&#8217;s 2007 ruling that a California law that restricts sales of &#8220;violent video games&#8221; to minors is unconstitutional.Chapter 638 of the Statutes of 2005, otherwise known [...]]]></description>
				<content:encoded><![CDATA[<p>>Proponents of free speech through the arts earned a victory on February 20, 2009, when the United States Court of Appeals for the Ninth Circuit confirmed a California district judge&#8217;s 2007 ruling that a California law that restricts sales of &#8220;violent video games&#8221; to minors is unconstitutional.<br /><span id="fullpost"><br />Chapter 638 of the Statutes of 2005, otherwise known as &#8220;AB 1179,&#8221; was passed by the California state legislature in October 2005. AB 1179 imposes restrictions on the sale and rental of violent video games to anyone under the age of 18. The act defines a &#8220;violent video game&#8221; as, among other things, making available the option of &#8220;killing, maiming dismembering or sexually assaulting&#8221; a human or substantially human game character if doing so appeals to a &#8220;deviant or morbid interest of minors&#8221; or is done in an &#8220;especially heinous, cruel, or depraved&#8221; manner. Such games must also be labeled with two-inch by two-inch stickers bearing a large &#8220;18&#8243; prior to sale to signify the restricted nature of the game.</p>
<p>Less than two weeks after the act was passed, the Entertainment Merchants Association (then known as the Video Software Dealers Association, working in tandem with the Entertainment Software Association) filed a lawsuit against the governor and attorney general of California, as well as three cities and counties (the &#8220;State&#8221;), alleging violations of the First Amendment right of free speech. Shortly thereafter, the district court issued a prelminary injunction that prevented AB 1179 from being enforced until the lawsuit could be resolved. In August 2007, the district court ruled AB 1179 unconstitutional and the State promptly filed an appeal.</p>
<p>Where government action in pursuit of an alleged government interest conflicts with and is weighed against a fundamental right, such as freedom of speech, the government&#8217;s action is normally analyzed by the courts under the highest level of scrutiny (strict scrutiny). The State attempted to obtain a less stringent level of scrutiny by arguing that the &#8220;First Amendment rights of minors are not coextensive wth those of adults,&#8221; particularly where, as with AB 1179, the governments interest lies in &#8220;preventing violent, aggressive and antisocial behavior&#8221; and &#8220;preventing psychological or neurological harm to minors that play video games.&#8221; The EMA responded that the subject matter of many so-called &#8220;violent video games&#8221; possesses redeeming social value as it can be tied to contemporary arts such as film (e.g., &#8220;Resident Evil&#8221;) or books (e.g., Tom Clancy&#8217;s &#8220;Rainbow Six&#8221;) or even classical literature (e.g., &#8220;God of War,&#8221; which EMA cites as paralleling many Homeric concepts.</p>
<p>The Ninth Circuit ultimately rejected the State&#8217;s bid for a more lenient review of AB 1179, suggesting potential parallels between the legislation and an illegitimate interest in &#8220;controlling minors&#8217; thoughts.&#8221; Upon considering the State&#8217;s invitation to include consider &#8220;violence&#8221; as falling under &#8220;obscenity&#8221; and, therefore, meriting a lesser degree of scrutiny under U.S. Supreme Court precedent (Ginsberg v. New York, 390U.S. 629 (1958)), the court pointedly declined to &#8220;boldly go where no court has gone before&#8221; and determined that AB 1179 is subject to strict scrutiny review.</p>
<p>The court&#8217;s subsequent review of AB 1179 highlighted several deficiencies of the act, most significantly that the evidence presented by the State in support of the act does not actually address the &#8220;compelling interests&#8221; asserted by the State. The court pointed out that the majority of the evidence was directed toward the impact of video games on the aggressive and violent tendencies of gamers with respect to interactions with other people. The evidence therefore contradicted the State&#8217;s overarching theme of protecting the minors, themselves, and did not allow AB 1179 to survive strict scrutiny as a justifiable restriction on free speech. As a result of the court&#8217;s ruling that the act is unconstitutional, the labelling requirement was considered to be moot.</p>
<p>An added bonus was the Ninth Circuit&#8217;s emphasis, near the end of its opinion, on a statement made by one of the doctors upon whose work the State&#8217;s evidence was based: &#8220;&#8216;Are young adolescents more hostile and aggressive because they expose themselves to media violence, or do previously hostile adolescent prefer violent media?&#8217;&#8221; This classic chicken-or-the-egg question has been posed repeatedly by parties on both sides of the debate over video game content, and it appears to have played at least a small role in determining the Ninth Circuit&#8217;s disposition of the case.</p>
<p>In light of the predisposition of the Ninth Circuit, as well as every other circuit that has addressed this issue, to disallow restrictions on the sale of violent video games to minors, the question now becomes: What tactics will opponents of &#8220;violent video games&#8221; adopt now? According to the Ninth Circuit, AB 1179 also failed, in part, because the State could have utilized less-restrictive means to accomplish its goal of protecting minors from video game violence. That being the case, will anti-violence parties throw their support behind enhanced education campaigns featuring the Entertainment Software Ratings Board&#8217;s (ESRB) video game rating system? Or will they take the lessons learned from the Ninth Circuit&#8217;s decision here and head back to the drawing board within state legislatures?</p>
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