>All three leading console makers previewed new motion-sensing controller technology this week at E3. With the success of the Wiimote, the industry may have realized that killer controller hardware can sell consoles just as well as killer game titles. Whenever a large company launches a significant new product like a game controller, there are numerous intellectual property ?Ç£clearance?Ç¥ issues that play out behind the scenes. Not only does the company have to worry about protecting its new hardware design from infringers, but it simultaneously has to worry about infringing everyone else?ÇÖs intellectual property.Today at E3, Sony unveiled a motion-sensing system with a controller that can translate player movement as a sword, a bat, a gun, etc., while Nintendo announced a few technological tweaks to the Wiimote. Sony’s and Nintendo?ÇÖs unveilings came just a day after Microsoft announced that it developed a system that allows game control through tracking of players’… Continue Reading
>The blogosphere is all abuzz about Bilski going to the Supreme Court. When Bilski was first issued, I didn’t expect it to go to the Supreme Court — but after seeing how broadly it has been applied and interpreted, I expected no less. As the video game industry continues to evolve, patents are becoming more of an issue, both from an enforcement and defense position. A Supreme Court ruling could go a long way toward determining whether the software and business method patents obtained by software companies are a hollow or substantive asset.