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>Game Developers Convention

>I was out at the Game Developers Convention in Austin last week. I had a great time and wish I could have met more folks. I’ll have some notes and observations on trends that I gathered from the festivities that I’ll be rolling out soon, but the one thing that really caught my eye was the extreme interest in the “Free to Play (with a heaping helping of microtransactions)” business model. My personal thought is that its going to get crowded online with everyone scrambling to attract their preferred gender/age demographic, while at the same time not having minimal (or no) revenue stream. Plus, if you are one of the lucky newcomers to have That Certain Something, what steps are you taking to prevent the existing games from simply adding That Certain Something as a game mode/feature to their own game?

September 2009
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